Lovers in a Dangerous Spacetime: Cooperative Chaos

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Recently my boyfriend and I started playing Lovers in a Danger Spacetime!

I wasn’t quite sure what to expect— the game is fairly new and I hadn’t heard about it. But if you’ve got someone to play with, let me tell you: it’s loads of fun!!

What is Lovers? It’s a space shooter made by Toronto-based game developers Asteroid Base. It really tests how you manage your resources in a team. I’ve never played by myself, but that option is available. You’ll get to choose a pet companion who will help you man your spaceship. When playing the local coop version (which is what I did) you and your partner get to pick your own characters and then the adventure begins!

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The story is simple and…cute? It’s set in a galaxy where love has always helped the ecosystem prosper. That is until Anti-Love started to take over and spoil everything. You and your partner must navigate through the galaxy, rescuing space-bunnies (who can help you unlock portals to progress to the next level) and restoring love. And of course, communication in your relationship is key.

lovers in a dangerous spacetime ursa major boss battle

The entire game is a lot of multitasking and cooperating, and most of the time, you have little time to react to what’s going on around you. For example, at one point when you rescue bunnies, you’re greeted with a bomb. First instinct would be to just set it off and then leave, like with the other bombs in the game. Or you’d think to get your shield up so you can safely deflect it. Turns out that the bomb explodes outwards, creating a radius of green matter that will persistently damage your ship’s health. All you can do is manoeuvre out of that space ASAP!

Personalization is a big part of the game, in which you can collect various gems and upgrades that can be added to your ship’s guns/cannons/shield or engine. These are limited, and you must decide on whether you want to add the metal upgrade to your shield (making it bigger and does damage to enemies crashing into it), or on a gun, making it a giant flailing mace. You most likely will start learning which upgrades you prefer to have on which part of the ship. But after you finish a world (a section of the game), your ship gets refreshed and you start anew!

yamato cannon lovers in a dangerous space-time

If you and a buddy’s looking to work on your team working skills, or just have some extra time to burn exploring beautifully created 2D environments, get Lovers. And also set off the Yamato cannon as often as possible. It’s beautiful.

Killing Floor 2 Gameplay: Guts are Awesome

killing floorDuring this year’s Steam summer sale, I surprisingly didn’t get a lot of games. Mostly because I have a long queue of games that I have still yet to play, and that this summer’s free time is significantly less than previous years. I did, however, get Killing Floor 2. And it’s awesome. Gory pics ahead.

If you’ve played the original Killing Floor, a lot of mechanics in 2 will be the same. They still use the arrow guidance system to get you to the trader (except now, the traders are no longer actual human NPCs), you still get to choose your class, and the perks that come with it. But now, it’s so much more satisfying to kill zeds. Be prepared for blood and guts everywhere.

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It’s been pretty fun playing 2 player rounds, but playing in bigger groups is better in my opinion. With a bigger group, although it scales to be harder in terms of the monsters you get, you get more sides covered. Also, there’s these really annoying crawlers that forces you to look down at your feet instead of focusing your gun on your usual head level enemies. So every once in a while, you’re realize you’re losing health, and that you have to shoot at that thing at your feet. Really annoying. In a bigger team someone else almost always picks them off you so you don’t have to do that. It’s much easier for them to aim at your feet than for you to switch what you’re looking at to purposely look down.

And OH MY GOSH the stalkers are so annoying. Not even because they’re invisible, but because they feel the need to do crazy kung fu moves in front of you to show off, THEN proceed to bash you on your head.

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I may be complaining about these zeds, but honestly I love the game. Don’t get me wrong there. Me hating them makes killing them that much better. Plus, the slow mo shots black and white moments are really cool (but sometimes dumb when it happens at inopportune times and you’re just reloading in slow mo).

This game is early access, but it feels very much complete in terms of gameplay. There’s a few bugs here and there (me, and a teammate from a random game both realized even though we pressed on the button to refill our ammo, our ammo didn’t actually get refilled, so we were screwed for the next wave).

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Bad things? Currently, there’s only four campaigns. And one boss, which is that guy up there who’s surviving on pumping Mountain Dew directly into his veins.

– Karen

Vault hunting on Borderlands: The Pre-Sequel

Hey all,

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There was a sale on Borderlands: The Pre-Sequel! so my boyfriend and I got it! We had both played Borderlands 2 on solo campaigns so it was refreshing to play co-op!

Honestly, the game is new, but it didn’t feel new. It felt as if I was merely continuing my adventures from the previous games but just in space. They could’ve done a lot more with the space environments. They integrate the need for oxygen to be refilled, as well as the ability to prolong your jumps with oxygen. You’re driving moon buggies, the things you loot sometimes fly off due to low gravity, but otherwise, everything feels exactly the same.

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I played as Claptrap, and my boyfriend played Nisha. Claptrap’s special is volatile and completely random. It’s hilarious when you press “f” in hopes you’ll get one of the many random special attacks that Claptrap possesses, only to summon one that ends up killing your whole team. I enjoyed playing Claptrap because he was very funny, and humor is such a big part of Borderlands. One tip though: if you wanted to see Claptrap’s crazy antics, don’t play as him, but have your friend play him. I never get to see my silly outfits, or the comical things I do because it’s first person view.

That being said, the NPCs were lacklustre compared to the ones I encountered on Borderlands 2. Remember Tiny Tina? Ellie, Moxxie’s daughter? Sir Hammerlock? I do. The old characters are still very vivid to me. Who’s in the pre-sequel? No one’s particularly memorable. My favourite character probably was Felicity, who’s badass and smart. But (spoiler so just skip the rest of this paragraph to avoid it) in order to fulfill Jack’s request, you end up having to kill her.

I also didn’t appreciate the co-op aspect where loot is shared, so when we find a gun, we had to figure out who should get the snazzy super-strong pistol while the other has to hope for something else to come along. There also isn’t a greed/need/roll system, so you kind of just talk it out. This was most likely the same for Borderlands 2, but like I said, this was the first time I’ve used their co-op system.

I think $30 for this game was a fair price, but there were more bugs in it then I expected (e.g. when you get frozen by an enemy, you sometimes get stuck walking really slow. You can stop a quest midway at times, but it completely messes you over and you have to restart several times so that certain doors will open to proceed in the game). If this is the first time you’re starting the Borderlands franchise, please don’t start with the pre-sequel. Go do the first or second game, then treat this one as a supplement to it. It’s a decent game, but not worth $60. Honestly, looking back, $30 is probably the max I would pay for it.

– Karen

Don’t Starve Together – Perfect example of early access

Hello everyone,

The gaming community is constantly torn about early access, with more people complaining on forums and hubs rather than not. I suspect the population that doesn’t complain finds the system fine, and is willing to put up with paying for early access or understand the issues they would most likely run into. I am in between both, having games where I find early access unacceptable (*cough* Day-Z, the Stomping Land), and some that actually work well and I’m glad I’m in their early access program (7 Days to Die).

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Recently, my boyfriend got us Don’t Starve Together. Why am I saying this is a perfect example of early access? For those who have their original game Don’t Starve, the frontier (early access) pack was $5 for two copies of the game. That’s $2.50 each for the two of us! Plus, they’re sure that they’re selling to their fans since you have to had own the game to get it for this price. Gamers are more likely to be understanding of issues in gameplay during early access. The promo is now up, but was a great way to build up a community of early accessers. If you wanted Don’t Starve Together (Early Access), but don’t have the original game, it costs around $20 now on Steam.

We’ve logged about 30 hours together on the game within 2 weeks. If you’ve played Don’t Starve, it’s basically the same game with less features to make it work for multiplayer. You now work together to brave the environments of this dark and dreary world, making sure you have enough food and resources to keep your sanity, health and hunger bars up. There’s also an option to revive your friend with Telltale Hearts (you sacrifice a little bit of your health to bring your friend back to life), but you suffer permanent damage to your health. Each revive gives you less and less max health, making it easier to die.

Us in Don't Starve!

Us in Don’t Starve!

I’ve never played Don’t Starve, so when I first opened up the game I instantly fell in love with the art (it’s Tim Burton-esque). Although it is a survival game, it’s quite different from most of the other ones I’ve played. It’s slightly easier to obtain materials and stay alive at the beginning, but as your day count goes up, you are faced with more challenges. This makes it a lot better than the other permadeath games in that you actually get to play before something murders you on day 1 or something.

I was not used to the idea of not having a secure structure as a base. My boyfriend would instruct me to build a base near a herd of Beefalos (buffalo-like creatures) and by building a base, he meant making a fire pit. Soon, our “base” contained crock pots for cooking better recipes, a science machine (to discover more recipes), a bird cage, and farms. But there were no walls surrounding us and I always felt vulnerable. Nonetheless, we defended ourselves well and now that we’re on our 80th day or so, we can build walls if we choose to. But honestly, I’ve gotten used to the idea that we’ll be able to defend ourselves without them.

Don’t Starve Together will be free-to-play to all who has Don’t Starve next year (well, there was a cut off date)! At its current state, it’s more than playable! I’m excited to see what will be added in the future 🙂

– Karen

Play all the games!

Hello y’all,

I built my own PC! It took about a year of planning and gathering parts, but it’s finally done!

A lot of the rush came from looking around for deals on the parts that I wanted. I would first compare parts and then when I decided on something, I’d be on the lookout for when it goes for cheap (or just cheaper is fine). The process took quite a while. I bought my SSD almost half a year ago and it was the first piece of my new PC that I got. Then came my CPU about 2-3 months later. As you could see, I was in no rush….

That was until last week when I went to pick up my RAM from NCIX(8GB for $58!!). I was only missing my motherboard, power supply, and case at this point and my boyfriend convinced me on a power supply, and we ran to get the case I had wanted at Lansdowne Mall (they had 1 left). On the 10th of January, I finished buying my parts and started building the PC.

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Luckily, my boyfriend built his own computer so he gave me plenty of pointers. Mainly, it was a lot of watching this video and following along:

All the steps are broken down, and of course, just skip the steps that don’t apply to you. I’m not going to lie and say I loved the process, and there were quite a few times when I had to undo all the hard work I had just done leading to much frustration (I think I said “Kill me” at least ten times during the process). I was also sure that a part would not work and I would have to send it in for repairs. But miraculously, we finished building it that night. At around 1AM, I finished downloading League of Legends and I played my first game on my PC! The whole process took around four hours? That included installing the OS and such.

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Wish it would assemble itself

The whole thing felt very rewarding, and it feels nice knowing I paid for the whole thing. Makes my summer job seem less of a chore when I see the rewards!

My parts list below.
Solid State Drive: Samsung 840 EVO 250GB
Central Processing Unit: Intel Core i5-4690K
Hard Disk Drive: Western Digital Green SATA3 2TB
Video Card: ASUS Geforce GTX 770 1110MHZ 2GB
RAM: G.Skill Ripjawsx 1x8GB DDR3
Motherboard: Gigabyte Z97X-SLI ATX LGA1150 DDR3 Xfire/SLI USB3 HDMI
Power Supply Unit: Corsair CX Series CX750 750W ATX 12V 80 Plus Bronze
Case: NZXT H440 Blue/Black (I will add blue LED light strips to this at some point to give it an underglow. Need to install them but I didn’t want to open up my case again T.T)

And I bought two LED monitors so now I have a dual screen setup!

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A cellphone pic of my setup, thus the quality

If you’re looking for parts, I’d suggest giving it time so you don’t overpay. Look out for deals. Everything goes on sale at one point or another. The only thing I bought full price on my list was my case because I wouldn’t settle for anything else and it was a limited edition case sold at one place. They probably won’t be putting it on sale in the near future. Also, if you find a cheap Canadian retailer price, just go to Memoryexpress or NCIX to price match! That’s what I did for quite a few of these parts!

Funny how I told myself I’d cut down on gaming in 2015.

– Karen