Undertale: Revitalizing my love for 2D games

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Specifically 2D story-based games.

I’ll admit. I didn’t want anything to do with Undertale. I had seen the hype on several social media channels, but I kept thinking it was a very niche group of people who were overhyping its value. My boyfriend ended up getting the game during the Steam Winter Sale, and I agreed to play it with him.

It. Is. Amazing.

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Lovers in a Dangerous Spacetime: Cooperative Chaos

lovers

Recently my boyfriend and I started playing Lovers in a Danger Spacetime!

I wasn’t quite sure what to expect— the game is fairly new and I hadn’t heard about it. But if you’ve got someone to play with, let me tell you: it’s loads of fun!!

What is Lovers? It’s a space shooter made by Toronto-based game developers Asteroid Base. It really tests how you manage your resources in a team. I’ve never played by myself, but that option is available. You’ll get to choose a pet companion who will help you man your spaceship. When playing the local coop version (which is what I did) you and your partner get to pick your own characters and then the adventure begins!

story lovers in a dangerous space-time

The story is simple and…cute? It’s set in a galaxy where love has always helped the ecosystem prosper. That is until Anti-Love started to take over and spoil everything. You and your partner must navigate through the galaxy, rescuing space-bunnies (who can help you unlock portals to progress to the next level) and restoring love. And of course, communication in your relationship is key.

lovers in a dangerous spacetime ursa major boss battle

The entire game is a lot of multitasking and cooperating, and most of the time, you have little time to react to what’s going on around you. For example, at one point when you rescue bunnies, you’re greeted with a bomb. First instinct would be to just set it off and then leave, like with the other bombs in the game. Or you’d think to get your shield up so you can safely deflect it. Turns out that the bomb explodes outwards, creating a radius of green matter that will persistently damage your ship’s health. All you can do is manoeuvre out of that space ASAP!

Personalization is a big part of the game, in which you can collect various gems and upgrades that can be added to your ship’s guns/cannons/shield or engine. These are limited, and you must decide on whether you want to add the metal upgrade to your shield (making it bigger and does damage to enemies crashing into it), or on a gun, making it a giant flailing mace. You most likely will start learning which upgrades you prefer to have on which part of the ship. But after you finish a world (a section of the game), your ship gets refreshed and you start anew!

yamato cannon lovers in a dangerous space-time

If you and a buddy’s looking to work on your team working skills, or just have some extra time to burn exploring beautifully created 2D environments, get Lovers. And also set off the Yamato cannon as often as possible. It’s beautiful.

Killing Floor 2 Gameplay: Guts are Awesome

killing floorDuring this year’s Steam summer sale, I surprisingly didn’t get a lot of games. Mostly because I have a long queue of games that I have still yet to play, and that this summer’s free time is significantly less than previous years. I did, however, get Killing Floor 2. And it’s awesome. Gory pics ahead.

If you’ve played the original Killing Floor, a lot of mechanics in 2 will be the same. They still use the arrow guidance system to get you to the trader (except now, the traders are no longer actual human NPCs), you still get to choose your class, and the perks that come with it. But now, it’s so much more satisfying to kill zeds. Be prepared for blood and guts everywhere.

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It’s been pretty fun playing 2 player rounds, but playing in bigger groups is better in my opinion. With a bigger group, although it scales to be harder in terms of the monsters you get, you get more sides covered. Also, there’s these really annoying crawlers that forces you to look down at your feet instead of focusing your gun on your usual head level enemies. So every once in a while, you’re realize you’re losing health, and that you have to shoot at that thing at your feet. Really annoying. In a bigger team someone else almost always picks them off you so you don’t have to do that. It’s much easier for them to aim at your feet than for you to switch what you’re looking at to purposely look down.

And OH MY GOSH the stalkers are so annoying. Not even because they’re invisible, but because they feel the need to do crazy kung fu moves in front of you to show off, THEN proceed to bash you on your head.

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I may be complaining about these zeds, but honestly I love the game. Don’t get me wrong there. Me hating them makes killing them that much better. Plus, the slow mo shots black and white moments are really cool (but sometimes dumb when it happens at inopportune times and you’re just reloading in slow mo).

This game is early access, but it feels very much complete in terms of gameplay. There’s a few bugs here and there (me, and a teammate from a random game both realized even though we pressed on the button to refill our ammo, our ammo didn’t actually get refilled, so we were screwed for the next wave).

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Bad things? Currently, there’s only four campaigns. And one boss, which is that guy up there who’s surviving on pumping Mountain Dew directly into his veins.

– Karen

ECCC – Third time’s the charm!

Hello all,

This post is about a month late, but I went to Emerald City Comic Con 2015! This was my third year, but it was no less exciting. It was the first year where my cosplays required props. I can’t say I enjoyed the experience of lugging around a me-sized bow around the convention floor, but it did add that much more to my cosplay, so maybe it was worth it.

Although we had a 3-day pass, we missed Friday because a few of us had classes and could not get out of school in time to make it to Seattle before 7PM. However, Saturday and Sunday were hectic days of us running from panel, to photo ops, to trying to purchase all the things on our list at the artist alleys and exhibition floor.

I cosplayed Ashe from League of Legends, and my boyfriend did Malzahar! Here’s a random group shot we did with several other League cosplayers (and a random Cloud). It’s always so much fun running into people in the same fandom!

league group cosplayMy second cosplay was from the adult cartoon Archer. I was Dr. Krieger’s Virtual Girlfriend, and of course, my boyfriend was Krieger.

Kriger cosplay

The best part of the cons are usually what I physically take away with me in terms of merchandise. Vancouver sucks at selling geeky, fandom-related mercy, so I have to go on a spree every time conventions come around.

stuff we bought

I also got several of my comics/graphic novels signed! Joëlle Jones was there to do signings at Darkhorse for Lady Killer, and Bill Willingham signed my Fables stuff! He also recognized our cosplay from Archer, and told us how he met the main character’s voice actor not too long ago. Kelly Sue Deconnick was super nice, and always had a line up. I managed to snap a photo with her!

kelly sue

I guess one of the biggest things for me this year was taking a picture with the legend himself: Stan Lee!

stan lee

I really wish I took the picture with my normal hair, but my cosplay for the day would not have worked. In the end, I decided to just go with the pink wig, which looks out of place. BUT oh well, Stan Lee!!

Next year, ECCC is going to be a 4-day con! I really hope my schedule works out so that I can go again 🙂

– Karen

Vault hunting on Borderlands: The Pre-Sequel

Hey all,

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There was a sale on Borderlands: The Pre-Sequel! so my boyfriend and I got it! We had both played Borderlands 2 on solo campaigns so it was refreshing to play co-op!

Honestly, the game is new, but it didn’t feel new. It felt as if I was merely continuing my adventures from the previous games but just in space. They could’ve done a lot more with the space environments. They integrate the need for oxygen to be refilled, as well as the ability to prolong your jumps with oxygen. You’re driving moon buggies, the things you loot sometimes fly off due to low gravity, but otherwise, everything feels exactly the same.

claptrap

I played as Claptrap, and my boyfriend played Nisha. Claptrap’s special is volatile and completely random. It’s hilarious when you press “f” in hopes you’ll get one of the many random special attacks that Claptrap possesses, only to summon one that ends up killing your whole team. I enjoyed playing Claptrap because he was very funny, and humor is such a big part of Borderlands. One tip though: if you wanted to see Claptrap’s crazy antics, don’t play as him, but have your friend play him. I never get to see my silly outfits, or the comical things I do because it’s first person view.

That being said, the NPCs were lacklustre compared to the ones I encountered on Borderlands 2. Remember Tiny Tina? Ellie, Moxxie’s daughter? Sir Hammerlock? I do. The old characters are still very vivid to me. Who’s in the pre-sequel? No one’s particularly memorable. My favourite character probably was Felicity, who’s badass and smart. But (spoiler so just skip the rest of this paragraph to avoid it) in order to fulfill Jack’s request, you end up having to kill her.

I also didn’t appreciate the co-op aspect where loot is shared, so when we find a gun, we had to figure out who should get the snazzy super-strong pistol while the other has to hope for something else to come along. There also isn’t a greed/need/roll system, so you kind of just talk it out. This was most likely the same for Borderlands 2, but like I said, this was the first time I’ve used their co-op system.

I think $30 for this game was a fair price, but there were more bugs in it then I expected (e.g. when you get frozen by an enemy, you sometimes get stuck walking really slow. You can stop a quest midway at times, but it completely messes you over and you have to restart several times so that certain doors will open to proceed in the game). If this is the first time you’re starting the Borderlands franchise, please don’t start with the pre-sequel. Go do the first or second game, then treat this one as a supplement to it. It’s a decent game, but not worth $60. Honestly, looking back, $30 is probably the max I would pay for it.

– Karen