Don’t Starve Together – Perfect example of early access

Hello everyone,

The gaming community is constantly torn about early access, with more people complaining on forums and hubs rather than not. I suspect the population that doesn’t complain finds the system fine, and is willing to put up with paying for early access or understand the issues they would most likely run into. I am in between both, having games where I find early access unacceptable (*cough* Day-Z, the Stomping Land), and some that actually work well and I’m glad I’m in their early access program (7 Days to Die).


Recently, my boyfriend got us Don’t Starve Together. Why am I saying this is a perfect example of early access? For those who have their original game Don’t Starve, the frontier (early access) pack was $5 for two copies of the game. That’s $2.50 each for the two of us! Plus, they’re sure that they’re selling to their fans since you have to had own the game to get it for this price. Gamers are more likely to be understanding of issues in gameplay during early access. The promo is now up, but was a great way to build up a community of early accessers. If you wanted Don’t Starve Together (Early Access), but don’t have the original game, it costs around $20 now on Steam.

We’ve logged about 30 hours together on the game within 2 weeks. If you’ve played Don’t Starve, it’s basically the same game with less features to make it work for multiplayer. You now work together to brave the environments of this dark and dreary world, making sure you have enough food and resources to keep your sanity, health and hunger bars up. There’s also an option to revive your friend with Telltale Hearts (you sacrifice a little bit of your health to bring your friend back to life), but you suffer permanent damage to your health. Each revive gives you less and less max health, making it easier to die.

Us in Don't Starve!

Us in Don’t Starve!

I’ve never played Don’t Starve, so when I first opened up the game I instantly fell in love with the art (it’s Tim Burton-esque). Although it is a survival game, it’s quite different from most of the other ones I’ve played. It’s slightly easier to obtain materials and stay alive at the beginning, but as your day count goes up, you are faced with more challenges. This makes it a lot better than the other permadeath games in that you actually get to play before something murders you on day 1 or something.

I was not used to the idea of not having a secure structure as a base. My boyfriend would instruct me to build a base near a herd of Beefalos (buffalo-like creatures) and by building a base, he meant making a fire pit. Soon, our “base” contained crock pots for cooking better recipes, a science machine (to discover more recipes), a bird cage, and farms. But there were no walls surrounding us and I always felt vulnerable. Nonetheless, we defended ourselves well and now that we’re on our 80th day or so, we can build walls if we choose to. But honestly, I’ve gotten used to the idea that we’ll be able to defend ourselves without them.

Don’t Starve Together will be free-to-play to all who has Don’t Starve next year (well, there was a cut off date)! At its current state, it’s more than playable! I’m excited to see what will be added in the future 🙂

– Karen

Goodbye DayZ—Hello 7 Days!

Hey all,

During the Steam summer sales I finally got 7 Days to Die. I also made a bunch of my friends get it too so we’ve been playing every now and then. And I must say… it’s loads better than DayZ.


Before getting DayZ, I was super excited and curious about it. A survival game that forces you to interact in a way that may come close to how you would in an actual apocalypse? Sounds fun! You must make sure you have food and water, and that you’re healthy and dry—all while fending of zombies.

Now both 7 Days and DayZ are in their alpha stages but here’s why I like 7 Days a million times better: for a game that’s charging people for their alpha, 7 Days is actually playable. Don’t get me wrong, they both have their bugs, but your experience with 7 Days is going to be a lot smoother.

In terms of the actual game, 7 Days also requires you to ensure your character is well fed, healthy, and there’s also a sprint bar. But food is a lot easier to consume (no need for the can opener in DayZ), and water is more common. Starting a fire to boil the water, crafting weapons to defend against zombies, creating locked doors—all these components work well in its alpha stages. When you die, you lose everything on your “belt”, but not in your backpack. 

DayZ frustrated me to no end because when you die, that’s it. You lose everything and start completely from scratch. While I first thought that was cool, I soon realized how overpowered the zombies in DayZ were, and alongside players who are all looking out for themselves, as well as the million other ways to die, you can see how starting from scratch is a real turn off. 

In 7 Days, if you die, you will be respawned in a random area of the map—much like DayZ. However, the map is smaller, making it less tedious to meet up with your friends. I remember when my friends and I would basically spend half (if not more) of our time trying to meet up in DayZ. Doesn’t really make for exciting gameplay. It felt like I bought Hiking Simulator for $30 instead. 

I really do enjoy 7 Days’ land claim block system, as well as the ability for your progress to be saved on a server so your locked chests and houses can be returned to. I also like the crafting system in the game. DayZ had pre-generated structures that you could not add or subtract from (also the zombies phased through the walls and floors…but I mean, it is still in alpha, so not going to judge them too harshly on this).

Our shelter for the night :)

Our shelter for the night 🙂

Maybe the “hardcore” zombie survival game that is DayZ just isn’t for me, but I honestly found 7 Days to Die a lot more enjoyable and fun to play with friends. At one point we had taken shelter in an abandoned house and started to set up base there. Suddenly some dude’s head popped into view through the window. It took us about 5 seconds to realize this was not one of us (you can’t actually see the names above people’s heads until you’re sufficiently close, and characters currently look a lot like each other), but by then the guy had opened fire on everyone in the room. Since we had about six people to his one, we took him out but were quick to fortify our temporary base with land mines.

Trying to break into some dude's locked house with a staircase made of furniture. Professional burglars here.

Trying to break into some dude’s locked house with a staircase made of furniture. Professional burglars here.

If I had to recommend one or the other, I would definitely suggest you get 7 Days to Die. It’s slightly cheaper too! 🙂 

– Karen

Steam Early Access: Paying to be an alpha tester?

Hey everyone,

I’m pretty new to Steam– I used to get my PC games at Gamestop/EB Games or directly on the game’s official site. Anyway, Steam came out with their Early Access games last year, allowing game developers to release their games in their alpha stages so players can get in on the action early. Sometimes, these games are free. Players do have to deal with a lot of bugs or unfinished aspects of the game. At the same time, the developers are very conscious of the feedback provided by these early alpha testers, and will constantly release new updates that improve gameplay.

Why am I so interested in all this? Well recently, I’ve been intrigued by a game called DayZ. It was a mod for ARMA 2 (no idea what that is), but is now being released as a standalone game. DayZ opened itself up to Early Access on Steam last month and the developers were really hoping to get a quarter of a million in sales ($250,000/ $30= 8,333 copies sold)– if they achieved this, they would have considered it a success. Little did they know that they would sell a million copies of the game within the first month of Early Access.


What is DayZ? It’s a survival multiplayer game in an open world. As a character in game, you must loot houses and defend yourself against zombies. What’s special about this game is how real it is. And I don’t mean graphics wise (though they are not at all lacking in that department), but in gameplay. You must keep yourself fed and quenched amongst other things. If you die, you basically die. You do not have extra lives. You must restart as a new character in the world of DayZ, losing all your inventory and stats.

This leads to an interesting twist in the game. As a player, you are more conscious of what death means, and will try harder to preserve yourself. You may find yourself killing another player simply for a can of beans. At the same time, you may want to save your health and supplies and calmly tell the other player to drop all their things and leave if they don’t want to die. Some people say that running into other humans (players) is scarier than running into zombies. There’s a psychological aspect to the game.

At the beginning of the game, you start with very little. But as you progress, you may find yourself being able to restore an abandoned car and drive off with it. Of course, I imagine that will alert all the nearby zombies, but you know– you get a snazzy car. Another realistic aspect of this game it that its day and night cycles follows real time. If it’s night in Vancouver where I am, and I’m in a server in my region, the game will be pitch black when you log in. There is no electricity in the post-apocalyptic world, so your screen is simply black. However, this problem can be fixed with flares and a flashlight. There are advantages to playing in the dark.

Some reviews of DayZ in its alpha stage on Steam

I’m intrigued by this game and I really want to buy it, but at the same time, in its alpha phase, I will have to deal with a lot of issues in game. Apparently, as of now, the spawn rate for food and supplies are almost nil– they only respawn when the server gets reset. There are other issues of course since its in development. As a game, there are also problems with how easy it is to grief other players. Do I want to pay $30 for a game that hasn’t even reached its beta phase yet? Or do I want to wait till it passes testing, but will then have to probably pay around $60 for the full game?