Why I was wrong on L4D2 just being “alright” in storyline…

Hey guys,

So I did a little digging after my last post because I wanted to learn more about the L4D universe. And I must say, I was wrong on it simply being alright. It’s actually pretty great. At least one of their plot lines are. The rest of my post will have spoilers, but to be fair, the game came out five years ago.

the sacrifice

The sun looks like a halo behind Bill’s head.

I noticed that there were only three of the four original survivors while I was doing The Passing campaign and not having ever played the first game in the franchise, I had to look up the missing guy… whose corpse I saw in game: Bill Overbeck.

What I liked about L4D (after some research) is that they did not solely reveal their story through the games. On a slightly different note, apparently, the cutscenes were too long and they actually shortened it so that players can get on with the game. It would be interesting to see what the original scenes looked like. However, L4D has an online comic which helps to depict the ending of the story for the franchise’s original survivors, which we got a brief glimpse at in the campaign The Sacrifice. Here’s the link for it.

We are taken back not only to relive the events of The Sacrifice, but given details of each original survivor’s past: Zoey and how she had to kill her own father; Francis and his past on being on the wrong side of the law; Louis and how he was an ordinary cubical worker; Bill and his past as a hardy veteran who had served during the Vietnam war. Through the comic, we can observe the relationships of these four characters. Zoey and Bill’s relationship stood out to me the most. To me, Zoey sees Bill as a father figure, and he takes a very defensive stance against anyone who would hurt her. To build on their relationship, during the game, if Zoey’s character dies, Bill reacts quite strongly (“Aghh…not [tearing up] Zoey…”). It was very difficult for me to read the comics and see this relationship reveal itself since through the game, I know Bill dies. Needless to say, I did cry as I got to the end of the comics. Bill also mentions, as he’s making his sacrifice, that he’s tired of how every time he thinks “she” is safe, they just go right back into a pile of problems. He is definitely talking about Zoey, and although he is sacrificing himself for the whole team, I believe a lot of that had to do with Zoey.

Here is the accompanying trailer that hints at Bill’s sacrifice (with Zoey’s reaction to when he makes his decision to do so), and he looks pretty badass. Props to the people at Valve who managed to make me feel this deeply about a character death in a game where dying isn’t exactly a rare event. Transmedia storytelling is awesome.

– Karen

Left 4 Dead 2: Free stuff is good stuff.

Hey all,

Not sure if any of you picked up Left 4 Dead 2 during the holidays when Valve offered it for free in celebration of Christmas, but after playing it for a few days, I must say it’s very good. Sure, it’s not the newest of games (shoutout to 2009!), but free stuff is good in my books.

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To be honest, I never really liked first person shooter games, but I found that L4D2 had a lot of variety whether it was in the mobs or the weapons. I’ve never played the first game in the franchise, but in this continuation, you are given a chance to play one of the four characters on your team that are immune to the disease that turns people into zombies. Depending on which storyline you follow, you will have to progress through several chapters (with a checkpoint after each of them so you don’t have to start all over) until you reach the hardest part of the campaign (which may include working together with teammates to fill a car with gas, fighting off hordes of zombies while waiting for a helicopter, or running across a bridge that is frankly impossibly long).

*Skip this part if you don’t want to read a condensed version of the complete L4D2 storyline*

I’m all about the story and how immersed I am in the game through the writing. Each campaign starts with a short cutscene showing how your team got into your current situation. You are supposed to play the campaigns in a certain order so that the stories flow into one another. The main characters in L4D2 starts you off in the campaign Dead Center, where the four survivors are abandoned on the roof of a hotel. Through the character’s conversations, you find out that your goal is to reach the shopping mall. The fight to the shopping mall is riddled with the undead, but when you make it there, your group finds a race car on display. You must now transverse the mall to find gas to fill up the car. If you succeed, the storyline continues in the next campaign: The Passing. Your team is faced with a raised bridge which you cannot get across. The main characters of L4D2 meets the survivors from the first franchise who tells them they must get the generator working. Collectively, the bridge is lowered and you can continue to drive away. Then in Dark Carnival, your team is forced to abandon your car and travel by foot as the bridge is blocked with abandoned cars. The bridge leads you to a rundown amusement park (this is one of my favourite campaigns) and you all decide to crank up the music on a rock stage so that a patrolloing rescue helicopter can be signalled. It’s pretty cool because the music gets real loud and fireworks on stage explode while you fight zombies. Talk about feeling epic.

All good things must come to an end and in the next campaign Swamp Fever, your team realizes that the pilot who just rescued you is infected and he starts attacking you guys. The helicopter crashes into a swamp in the fight the ensues. The survivors finds signs that there may be rescue deeper in the swamp and indeed, they find that a kind man with a boat named Virgil is willing to take them to a rumoured safe zone in Louisiana. Then comes the campaign I hate the most: Hard Rain. Why do I hate it? It’s raining really hard. I can’t see half the time so it’s really frustrating. But on with the story. Virgil’s boat runs out of fuel so the survivors have to go out and search for more juice. Seems simple enough until signs of a imminent hurricane appear. In the end of the campaign, the survivors retrieve the fuel and signals Virgil with a lit up billboard. Virgil then drops off at the rumoured safe zone and leaves the group to search for more survivors (bless that guy). Sadly, your team finds New Orleans to be completely infested with zombies. However, if you manage to transverse a long bridge, a helicopter is waiting to take your team to a safe zone where the rest of the survivors reside surrounded by water (apparently the infected can’t swim).

***End***

Did I like the writing? Overall, it was alright. The characters interacted well with one another (such as chastising every now and then when a team member accidentally opens friendly fire), and when near death, there is a very real sense of dread in what your characters says. They voice their disbelief, or their acceptance of dying. This causes the player to feel relieved when a teammate heals you or when you find a health pack and the negativity dissipates. The story itself was okay. It may be a bit repetitive in how you finally reach your goal at the end of a campaign only to realize the zombies are always waiting elsewhere but I don’t see any other way a zombie shooter could have written their story.

My favourite part of the writing takes the form of graffiti on the walls and structures in the game. Some are witty, some are funny, while others are sad and unsettling. (Screenshots aren’t mine, but just placed here for reference! I believe the third one is from the first L4D)

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l4d2graffiti2

I spot my name on one of the graffitis <3 (top right)

I spot my name on one of the graffitis

What other zombie games are there? The storyline similar? Meanwhile, I’ll continue to top the charts in the most friendly fire done in the campaigns in easy mode (sorry whoever I end up playing with 😦 )

-Karen

EXIT Canada

Have you ever played escape the room games? If you haven’t here’s one of the first ones that I played way back then. Excuse the graphics because it is quite old, but if you wanted something better in terms of quality, feel free to just Google up something! There are loads of these games.

Basically, an escape the room games places the player in a room. There is usually a locked door, and using clues around the room, you have to work your way through the room to find a key or a passcode which leads you to your freedom.

I found out from a friend a while ago that in Richmond, they made one of these games…in real life. EXIT Canada.

What does this entail? I went a few days ago with my friends. You get to choose which adventure you would want to experience: a sunken ship, an egyptian one, a prison escape, or a laboratory escape. We chose the sunken ship.

I can’t go into details since that would be giving the game away, but you do have to go through more than one room. The room is not big (which is probably why they only allow parties of 6 people max), but I liked it. It is themed around a ship, and when you walk into the first room, you pick up a piece of paper telling you your backstory.

We had to open several locked boxes and such to get the code for the first room, and that included quite a bit of problem solving. You are allowed two hints and we used it all in the first room. We spent a good chunk of our allotted 45 minutes in that first room, so needless to say, we failed the overall challenge. Time really flies by. However, it was definitely an experience!

It’s not the easiest of places to get to, but once you get to Lansdowne station, it’s about a 15 minutes walk away. If you’re carrying stuff, they have storage cupboards for you to drop off your stuff (it locks, and you keep the key for the duration of your game). The staff is nice, and my overall experience was enjoyable. It costs around $23 a person, and the rate of the game goes up overall as you add more people to your group. I didn’t expect the most amazing theatrical experience, and thought that the rooms were well decorated. You reserve your time slot online, but don’t have to pay till you get there. If you’re looking for something new to do, you can go check out EXIT Canada!

-Karen

“The Hobbit: The Desolation of Smaug”: A Movie Review

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Hey everyone,

So the advanced screening of the new Hobbit movie was a joy! One of the actors from the movie came to watch the movie with us: Manu Bennett (who plays the leader of the Orcs). He’s from New Zealand and it was pretty cool that he joined us. He talked a bit about how he got cast and how filming was for him.

Manu Bennett: credits to Empireonline.com

Manu Bennett: credits to Empireonline.com

Without further ado, here are my two cents on the movie!

We begin where we left off in the last film, and Thorin and his crew must continue on their way to reclaim the dwarves’ homeland. Early on in the movie, Gandalf leaves the dwarves to go on a short quest of his own. The dwarves brave many obstacles to reach Erebor, and they must also figure out what to do with the dragon that sleeps amidst it.

We get to see Orlando bloom from the original LOTR movies again! Benedict Cumberbatch’s voice is amazing as Smaug. His voice as the necromancer sounds nothing like him, whereas you can really hear his voice in Smaug.

If you’ve read the books (NO SPOILERS SO KEEP READING), I can tell you that that certain plot points were changed. For one, Kili (the hot dwarf) and Tauriel the elf has a romantic subplot. There are others, but I would be spoiling if I said anything more. However, I am super excited for the ending now because I had some issues with how the books ended. Praying to God that things go the way I want with the rest of the movie!

I thought that they cut of the first movie wonderfully. The story arc of escaping from the orcs ended and although we know the movie doesn’t end, we are contented that some sort of conclusion was reached. The Desolation of Smaug’s ending was very unsatisfying. It may have to do with the fact that this movie branched off into a lot of subplots, so there was no good way to sum them up. If that is going to be an issue with you, maybe wait till the last movie comes out?

My final verdict? Great movie, glad they changed stuff from the book, but very unsatisfying in the end.

The movie opens on the 13th of December in Canada! Let me know what you think!

-Karen

How smart can you sound?

What is Twitter?

No, I’m not here to talk about the immensely successful IPO that they did earlier this month. But as a user, what is Twitter?

According to my Creative Writing for New Media class, here are the four basic things people tweet about:

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What do I think Twitter is for personal users? Basically, it’s like a test to see how smart you can sound in 140 characters or less. It’s a lot harder than you would think. Which is why my tweets usually go something like this:

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I guess it depends on who your target audience is. For me, it’s a random place for me to say something that I don’t actually expect anyone to read. I don’t have a lot of followers, so I don’t really have to keep a particular audience in mind. I use it to jot down either spasms of enlightenment or thoughts that I feel I must share on public– but not so public that it is on Facebook where people actually know me.

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But if you have really good one-liners in real life, it sounds like you’d make a great Tweeter.

At the same time, I sometimes forget the importance of what those 140 characters can do– and just how public social media can get. Here’s a list of people who got fired over what they tweeted. http://www.businessinsider.com/twitter-fired-2011-5

Of course, aside from personal accounts, there are plenty of good ones out there. You guys ever read @RealCarrotFacts‘ tweets? This account never ceases to make me laugh!
Elliott Holt also did an interesting story through a series of tweets (from different fake accounts), and they can be read here in its compiled form on Storify. It’s like a murder mysteries game.

So how will/do you make your 140 characters mean something?

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– Karen